-- Import the MarketplaceService local MarketplaceService = game:GetService("MarketplaceService")

-- Function to check if player owns a game pass local function checkGamePassOwnership(player, gamePassId) local ownsGamePass = false local success, result = pcall(function() ownsGamePass = MarketplaceService:UserHasGamePassAsync(player.UserId, gamePassId) end) if not success then warn("Failed to check game pass ownership:", result) end return ownsGamePass end

-- Assuming you have a table that maps game pass IDs to functions that unlock features local gamePassUnlockFunctions = { [123456789] = function(player) -- Example game pass ID -- Code to unlock feature print("Unlocking feature for Gamepass 123456789") end, -- Add more game passes here }

Fe Unlock All Gamepass Script 2024 Roblox Repack Official

-- Import the MarketplaceService local MarketplaceService = game:GetService("MarketplaceService")

-- Function to check if player owns a game pass local function checkGamePassOwnership(player, gamePassId) local ownsGamePass = false local success, result = pcall(function() ownsGamePass = MarketplaceService:UserHasGamePassAsync(player.UserId, gamePassId) end) if not success then warn("Failed to check game pass ownership:", result) end return ownsGamePass end fe unlock all gamepass script 2024 roblox repack

-- Assuming you have a table that maps game pass IDs to functions that unlock features local gamePassUnlockFunctions = { [123456789] = function(player) -- Example game pass ID -- Code to unlock feature print("Unlocking feature for Gamepass 123456789") end, -- Add more game passes here } fe unlock all gamepass script 2024 roblox repack

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