-- Update towers for i, tower in ipairs(game.towers) do -- Check for enemies in range for j, enemy in ipairs(game.enemies) do if (tower.x - enemy.x) ^ 2 + (tower.y - enemy.y) ^ 2 < tower.range ^ 2 then -- Attack enemy enemy.damage = enemy.damage - tower.damage * dt if enemy.damage <= 0 then table.remove(game.enemies, j) end end end end
-- Tower classes local Tower = {} Tower.__index = Tower roblox toy defense script better
-- Example usage local game = setmetatable({}, game) table.insert(game.towers, Tower.new(100, 100)) -- Update towers for i, tower in ipairs(game
-- Wave settings waveInterval = 10, waveIncrease = 1.2, } -- Update towers for i